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-
- GUS Daily Digest Tue, 10 May 94 9:37 PST Volume 13: Issue 10
-
- Today's Topics:
- Ahem...
- Analog-in-a-Window project - count me in!
- Any sort of upgrade?
- AWE32 message, but really...
- Codemo
- Digi & MIDI in BAK
- File size problem with FTP'ing Pro Pats
- GUS Daily Digest V13 #3
- GUS Daily Digest V13 #9 (3 msgs)
- GUS MAX PANIC
- GUS MAX too early?
- Help with ominous error message!
- IDEA FOR NEW DB (2 msgs)
- Megaem/ protected mode
- mega race
- Samplers for demos
- server help - thanks
- Subject:
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Mon, 9 May 94 17:48:03 -0500
- From: jfulmer@databank.com (John Fulmer)
- Subject: Ahem...
-
- >i there people!
- >
- > ................. Why have Gravis released the MAX so soon?
- >
- > Surely if the same manufacturer release too many different sound
- >cards, they will not get a 'sound standard'
-
- All the GusMax is is a GUS with the daughterboard built in, CD-ROM
- controllers and more agressivly marketed. If you have a 3.7 card with a
- daughterboard (when they get the one that works with it going) then you
- basicly have a GUSMax. It is not a new 'standard'. We with older Gus's can
- have the same functionality by just buying the daughterboard.
-
- Calm yourselves...
-
- jf
- *--------------------------------------------------------------------*
- |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, *
- |Micom Computer Systems | A noun's a person, place, *
- |Lawrence, Ks. | or thing..." *
- *--------------------------------------------------------------------*
-
- ------------------------------
-
- Date: Tue, 10 May 94 12:11:54 +0300
- From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
- Subject: Analog-in-a-Window project - count me in!
-
- Hiya folks.
- I've watched with interest the idea for new GUS apps, and the analog synth
- sound like something nice to do. The biggest problem with that analog is,
- IMHO, the interface. Well, I'd like to help.
- If anybody could encapsulate the whole creation and loading of patches in
- an exported DLL function, I'd write a nice front end, given the description
- of what the screen should look like. What's best is that I understand that
- BPDOS can also read .DLL functions so a DOS front-end could be written by
- somebody else.
- If anybody wants to do this, mail me direct and we'll work out a STRUCT to
- put the info in. I'll do my best to turn the display into a nice, beveled
- beauty with smooth control and a nice glitzy feel. I could also handle file
- ops and some rudimentary passes, but I don't really know what goes on
- inside these analogs.
- Let's do it!
- Yossi.
- PS I'm only on the general and music lists, so don't reply to the programmer's
- digest!
-
- +---+-----------------------------------------------------------+---+---+
- | = | Yossi Oren, Al-Daf Technological Mercenaries. [diet .sig] | v | ^ |
- +---+-----------------------------------------------++----------+---+--+|
- |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's ||
- |The people are with the Golan Heights! ||worth hearing! ||
- +===================================================++=================++
-
- ------------------------------
-
- Date: Mon, 9 May 94 17:12:00 -0800
- From: chris.campbell@mag-net.com (Chris Campbell)
- Subject: Any sort of upgrade?
-
- >Is there some sort of upgrade offer from Gravis to send in your GUS
- >for a GUS MAX? I am really interested in the Max, but I know that I
- >would have a hard time selling my Rev. 2.2 card...Come on, Gravis,
- [...]
-
- Why can't you just buy whatever daughter boards you need to add to your
- GUS? I'm not going to go for anything, I don't need any of the added
- features of the GUS max, I'm just eagerly awaiting the GF2, and more
- immediatly, Protected mode mega-em
-
- Internet: chris.campbell@mag-net.com
-
- ---
- * CMPQwk #1.4* UNREGISTERED EVALUATION COPY
-
- ------------------------------
-
- Date: Mon, 9 May 1994 15:07:40 -0500 (CDT)
- From: vic@cd.com (Vic Serbe x237)
- Subject: Re: AWE32 message, but really...
-
- Michael Writes:
- > I can't say that I would have been as happy as I have been with my GUS
- > for all this time if I hadn't had the support of this Digest and the
- > various other resources of the Internet to help me figure out what was
- > going wrong. Joe Blow doesn't HAVE access to the Internet. At least not
- > yet.
-
- HERE, HERE!
-
- I for one, am very convenience oriented and will settle for less if it's
- less hassle to deal with. I probably would not be a happy GUS'er if it
- weren't for this digest. I'm sure I'd be using the SB16 otherwise.
-
- --
- Vic Serbe (vic@cd.com), Applications Engineer
- Central Data Corp. - Makers of the scsiTerminal Server
- 800/482-0315 or (+1) 217/359-8010 (FAX-6904)
-
- ------------------------------
-
- Date: Tue, 10 May 94 10:07:31 METDST
- From: Herman Dullink <csg669@wing.rug.nl>
- Subject: Codemo
-
- Sorry if this isn't topic related,
- but could the maker of the 'codemo' please contact me.
-
- ------------------------------
-
- Date: Mon, 9 May 1994 13:06:29 -0500
- From: vader@mermaid.micro.umn.edu (Vader)
- Subject: Digi & MIDI in BAK
-
- I'm sure this has been asked before, but I was not interested in the
- topic before, therefore I ignored it before (Got that?) Anyway, I was
- wondering if it is possible to have both digital sound and music in Betrayal
- at Krondor without SBOS. I read the G-List and it said MegaEm, but the way
- the game is configured, you can either have General MIDI or SoundBlaster,
- not both. Is it possible that it has been patched so that it works with
- both? How about that version of MegaEm that will capture SB FM music as
- well as sound? Anytime soon?
-
- The music sounds great with MegaEm and I refuse to give it up just
- for digitized sound, but I'd hate to play the game without sound. So the
- game is just sitting there, not being played, until I can "fully" experience it.
-
- Thanks for any replies,
- - Mike Hobbs
-
- ------------------------------
-
- Date: Mon, 9 May 1994 15:45:00 -0700 (PDT)
- From: KOZARD@uvphys.phys.UVic.CA
- Subject: File size problem with FTP'ing Pro Pats
-
- After clearing all the junk out of my account the (un)friendly VAX/VMS
- says that I have 1944 blocks free (how big is a block anyways ?) but I
- don't have enough space to FTP the 1-1.3 MB Pro Pats (2) ZIP files. Since the
- nasty Bastard Operator From Hell will not give me more disk space I was
- wondering if anyone out there could tell me how to get these files. Does
- anyone have a FTP address for an archive with the Pro Pats (2) files, but
- split into smaller .ZIP's ?
-
- Any ideas ?
-
- Ken
-
- KOZARD@UVPHYS.PHYS.UVIC.CA
-
- ------------------------------
-
- Date: Tue, 10 May 1994 01:23:06 +0100
- From: Gregor Brecko <bojan.rijavec@uni-lj.si>
- Subject: Re: GUS Daily Digest V13 #3
-
- unsubscribe
-
- ------------------------------
-
- Date: Mon, 9 May 1994 18:17:42 -0700 (PDT)
- From: Public Image <scall@ccnet.com>
- Subject: Re: GUS Daily Digest V13 #9
-
- > ................. Why have Gravis released the MAX so soon? Surely
- if
- > the same manufacturer release too many different sound cards, they will
- not
- > get a 'sound standard' When the Sound blaster was released, it became
- the
- > standard, because Creative labs did not produce a better sound card
- > immediately after it. They waited until it became the standard. Look
- at
- > Creative labs SB's now. Due to the release of the SB-16, PAS, etc in a
- > relatively short period of time, there is no real 16-bit 71 Look at
- > Creative labs SB's now. Due to the release of the SB-16, PAS, etc in a
- > relatively short period of time, there is no real 16-bit standard;
- there
- > are too many different cards for the public to buy. Software
- companies
- > have just started producing native sound drivers for the GUS. By
- releasing
- > the MAX, ordinary GUS'ers feel a bit cheated... Does it mean that
- software
- > companies will produce drivers for the GUS only or the MAX only?
- > Personally I can't really see software companies producing too many
- > separate sound drivers, they much prefer to produce drivers to a 'sound
- > standard'. If they stick to producing GUS drivers, the MAX's
- {expensive}
- > capabilities will not be used. Perhaps Gravis should have waited a
- little
- > longer, until full recognition and software support was made for the GUS.
-
- The GUS and MAX are compatable.
-
- Besides, the GUS isn't brand new, it's been out almost 3 years?
-
-
- Look at SBOS, (c) 1991,1992,1993 Forte Technologies.
-
- -Scott
-
- ------------------------------
-
- Date: Tue, 10 May 94 1:19:55 EDT
- From: dmcintyr@muselab.ac.runet.edu
- Subject: Re: GUS Daily Digest V13 #9
-
- > dmcintyr@muselab.ac.runet.edu writes ....
- > >I've been waiting patiently for a year now to see the GUS take root and become
- > >popular.
- >
- > Oh ye of little patience, the SB took ages to become popular, but then the GUS
- > will never compete as a games card - it's far too versatile. But think on this,
-
- While the SB did take about two years before people supported those
- features unique to the card (ie the capability of adding digitized sound
- effects) virtually all commercial games released around the time I got
- my Sound Blaster supported it in Adlib mode without any drivers or TSR's.
-
- While it could be argued that support for the GUS in "SB mode" was
- already around when I bought it, it's not really the same at all. The
- Sound Blaster emulated an Adlib with no TSR's or other hacked kludges.
- It WAS an Adlib with some DAC stuff thrown on top. (And actually a Game
- Blaster too, as the original Sound Blaster included the CMS chipset, so
- it had support from those games supporting the CMS Game Blaster as well.
-
- For that matter, my FIRST soundcard was a Game Blaster. I had that for a
- year before the Sound Blaster came out.)
-
- > there are probably as many, if not more GUS cards than MT32/LAPC/SCC1. I own a
- > MT32 but it still gets limited support for games even though it's been around
- > longer than the Adlib. And even the PAS doesn't have full support as many games
- > have to be patched judging from the patches posted.
-
- It gets limited support now that GM has taken over. More games supported
- the MT-32 in its heyday than support the GUS now. In fact, the vast
- majority of games I want to play that don't support the GUS (meaning
- support it without hacks or kludges) STILL support the MT-32.
-
- >I'm probably going to have to cave in and get a Sound Canvas. >
- > Don't bother if it's only for games, the SC only is supported as a GM synth and
- > the GUS already does this as well for a 1/4 of the cost.
-
- No it doesn't. The GUS is NOT GM-compatible in the sense that the public
- at large understands it. I realize that GM is really just a specification
- for what to name your patches and really little else, but for me GM
- support means GM patchset+MPU-401+hardware/firmware capable of
- UNDERSTANDING MIDI. The GUS only works as a GM synth in Windows or with
- hacks, kludges, and a very VERY few programs that support it completely in
- native mode.
-
- With a Sound Canvas and an MPU-401 card (or one of the card versions of
- the Sound Canvas) then I would have the sound module that the game
- developers use to create the games in the first place.
-
- My only interest in having a soundcard is to play games. I don't really
- care that much about composing music, and if I did I have played with
- synths so much better than the GUS or even the Sound Canvas that I would
- consider it little more than a toy for doing anything serious.
-
- The only thing the GUS is truly excellent at is manipulating digital
- sound data, and I really don't need, want, or care about doing this.
-
- > Everyone should remember that the GUS is a versatile card not a SB mono clone
- > which is the most supported card by far. Hardly any games support even the SBPRO
- > in stereo years on, as for the SB16.....
-
- Yes, but what good is a versatile card that lacks support?
-
- As I've stated, I recognize the "advantages" of the GUS and do not
- consider them to be advantages at all for what *I* want a soundcard for.
-
- Don't preach to ME about what people should and should not think about the
- GUS. I know about as much about it as anyone except maybe Phat Tran,
- certainly more than any joe blow user is likely to ever find out without
- the resources of the internet. I have been following the development of
- soundcards for PC's since that day in 1987 when I heard Sierra's famous
- "Does your computer sound like this?" demo tape. I used to be a gung-ho
- pro-GUS bash-the-Sound-Blaster-people person for a good while, but I
- eventually ran out of reasons to be gung-ho.
-
- If the GUS does get the mythical support which has been over a year in
- coming--the level of support where, like with my original Sound Blaster
- when I bought it, I can buy any game on the market and play it with no
- trouble--then I will be quite happy with it. I, personally, have given
- up any hope of that ever happening. The GUS missed its window of
- opportunity. But IF that future should ever actually come true, then I'm
- still ahead because I will have my GUS. It might be worth something one
- day, as might my first revision original hand-solder-bridged Sound Blaster.
-
- I'm not bashing the GUS. I'm simply no longer happy with it, as it has
- NEVER met my original expecations. I was one of those people who got
- sucked in by proud proclamations and blatantly false information. I'm
- tired of not being happy with my soundcard, and I've finally decided to
- buy something else. Enough said.
-
-
- --Michael-- << dmcintyr@muselab.ac.runet.edu >> <<dmcintyr@vt.edu>>
-
- -----
-
- > It also seems apparent that Advanced Gravis could have maybe avoided some of
- > these problems by whacking on an OPL3, and a seperate DAC for SB emulation.
- > Why didn't they do this? Maybe, 1. They wanted to keep this cost down? 2.
- > They -really- thought sbos would work, or(and?) 3. It's not possible. My
- > point is, If it is possible to create a daughterboard for hardware SB
- > emulation, maybe it could save the gus, and maybe we could all avoid having to
- > buy a new soundcard when the gus FINALLY dies...
-
- They didn't do this because they really thought people would be jumping
- on the GUS bandwagon and support the GUS natively. They expected SB
- emulation to be unimportant, and only a very temporary solution to the
- support problem.
-
- I would take a different approach to saving the GUS. My point of
- contention with the GUS has NEVER been its Sound Blaster support. I
- don't give a damn about Sound Blaster support. If I have to use FM in a
- game, I still have the original Sound Blaster to fall back on.
-
- If the GUS had an MPU-401 on-board and whatever firmware necessary to
- translate the MIDI data into useful instructions to the card, as well as
- the capability of addressing enough RAM to contain the entire patch set,
- THEN it would be a wonderful card.
-
-
- --Michael-- << dmcintyr@muselab.ac.runet.edu >> <<dmcintyr@vt.edu>>
-
- ----
- > Nope. You still must load a 386 memory manager, with or without the
- > memory manager's NOEMS switch. MegaEm's NOEMS switch tells it your memory
- > manager is also using the equivalent NOEMS switch, and so to use an
- > alternative method for installing itself. The primary method requires
- > your memory manager to supply EMS and a page frame, and uses standard VCPI
- > calls. The alternative method uses clever programming. :)
-
- Oh. OK.
-
- > Protected mode games wipe out MegaEm's modifications to the memory
- > manager's tables of I/O permissions and exception handlers. They set up
- > their own for the duration of the game, and when they exit, they restore
- > the original tables that MegaEm installed. This is just how 386s work in
- > protected mode, with programs passing control of the machine back and
- > forth (hopefully, with grace! :).
-
- Oh. OK. From none other than the QEMM king! *grin*
-
- I never knew exactly how that worked, obvsiously. Mega-Em is certainly a
- wonderfully slick little program. It could have been the ultimate answer
- to the support problem, but the new generation of protected mode games
- has made that an impossibility.
-
- --Michael-- << dmcintyr@muselab.ac.runet.edu >> <<dmcintyr@vt.edu>>
-
- ------------------------------
-
- Date: Tue, 10 May 94 12:06:12 +0300
- From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
- Subject: Re: GUS Daily Digest V13 #9
-
- >Date: Mon, 9 May 94 10:15:06 EDT
- >From: redwolf@MIT.EDU
- >Subject: Where can I find .AVI files for video for windows?
- >
- >I've looked around using xarchie, but cannot seem to find any
- >AVI files for video for windows. Can someone please let me know
- >of some sites that have them?
-
- Check phoenix.oulu.fi. They have MPEGs and AVIs (under Windows_AVI somewhere).
- HTH,
- Yossi.
-
- +---+-----------------------------------------------------------+---+---+
- | = | Yossi Oren, Al-Daf Technological Mercenaries. [diet .sig] | v | ^ |
- +---+-----------------------------------------------++----------+---+--+|
- |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's ||
- |The people are with the Golan Heights! ||worth hearing! ||
- +===================================================++=================++
-
- ------------------------------
-
- Date: Tue, 10 May 94 08:44:26 TZ
- From: Daryl James <darylj@microsoft.com>
- Subject: GUS MAX PANIC
-
- Mike Geileskey wrote on the Digest ...
-
- >Date: Mon, 9 May 1994 13:24:59 GMT
- >From: Mike Geileskey <GEI0089L@whstud1.uel.ac.uk>
- >Subject: The GUS v. The MAX
- >
- >Hi there people!
- >
- >................. Why have Gravis released the MAX so soon?
- >
- >Surely if the same manufacturer release too many different sound
- >cards, they will not get a 'sound standard'
- <SNIP>
- >Does it mean that software companies will produce
- >drivers for the GUS only or the MAX only?
- <SNIP>
- >Perhaps Gravis should have waited a little longer, until full
- >recognition and software support was made for the GUS.
-
- Mike please calm down and take a look at the specs of the MAX.
- Essentially it is the same card as the original GUS with a few
- trimmings: eg CDROM interface (good for non serious SCSI devices)
- 16bit Recording built-in (a very nice option) and 512k RAM standard
- (You would want to upgrade to 1M right away!)
- So you can be safe in the knowledge that the GUS MAX will be fully
- compatible with existing software that supports the original GUS.
-
- As for the next sound card produced by Advanced Gravis?? My belief
- is that it will be a leader in its class- like the GUS. But it would
- be pure speculation to say it will be backwards compatible with the
- GUS as we know it.
-
- Mike, the best advice I can offer on this topic is-
- "Watch this space..."
- - which loosely translates to
- "Read this Digest- Regularly!"
-
- Daryl James
- Sydney Australia -=< Sigs waste bandwidth >=-
-
- ------------------------------
-
- Date: Tue, 10 May 1994 11:59:14 -0400 (EDT)
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: Re: GUS MAX too early?
-
- Not the GUS Server once wrote...
- $
- $ ------------------------------
- $
- $ Date: Mon, 9 May 1994 13:24:59 GMT
- $ From: Mike Geileskey <GEI0089L@whstud1.uel.ac.uk>
- $ Subject: The GUS v. The MAX
- $
- $ Hi there people!
- $
- $ ................. Why have Gravis released the MAX so soon?
- $
- $ Surely if the same manufacturer release too many different sound
- $ cards, they will not get a 'sound standard'
- $
- $ When the Sound blaster was released, it became the standard, because
- $ Creative labs did not produce a better sound card immediately after
- $ it. They waited until it became the standard.
-
- No, they were unable to make anything better for three years or more.
- Still aren't.
-
- $ Look at Creative labs SB's now. Due to the release of the SB-16,
- $ PAS, etc in a relatively short period of time, there is no real 16-bit
- $ standard; there are too many different cards for the public to buy.
-
- GOOD!!!
-
- $ Software companies have just started producing native sound drivers
- $ for the GUS. By releasing the MAX, ordinary GUS'ers feel a bit
- $ cheated... Does it mean that software companies will produce
- $ drivers for the GUS only or the MAX only?
- $ Personally I can't really see software companies producing
- $ too many separate sound drivers, they much prefer to produce drivers
- $ to a 'sound standard'. If they stick to producing GUS drivers, the
- $ MAX's {expensive} capabilities will not be used.
-
- It seems obvious that "software companies" means GAME VENDORS to you,
- since all other sound/music software of consequence runs under Winders,
- where GUS has had support all along with its own drivers. Not everyone
- cares if the GUS works with games. It's more than a game squawk box. It
- makes music. I couldn't order my MAX fast enough. I don't care if it's
- better at making noise with games. As long as it makes better music, and
- works about as well with games, then I will be happy.
-
- $ Perhaps Gravis should have waited a little longer, until full
- $ recognition and software support was made for the GUS.
-
- You mean until every game supported it natively? Forget it! My MAX
- arrives next week!
-
- --
- Mike Batchelor | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
- mikebat@netcom.com | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU
- -----------------------------------------------------------------------------
- Plug 'N' Play: A specification invented by Microsoft and Intel which
- enables a computer and its operating system to create hardware conflicts
- without user intervention.
-
- No more jumpers to misplace! The computer will misplace them for you.
-
- ------------------------------
-
- Date: Mon, 9 May 1994 14:53:42 -0500 (CDT)
- From: vic@cd.com (Vic Serbe x237)
- Subject: Re: Help with ominous error message!
-
- > Date: Thu, 5 May 1994 13:28:59 -0600
- > From: masten@beta.lanl.gov
- > Subject: Help with ominous error message!
- >
- > GUS seemed to be working fine alone. And even seemed to coexist with
- > LAPC-1 and SBPro. But lately (after I started playing Privateer), I
- > occasionally get the following message (in large unfriendly block letters)
- > when I boot:
- >
- > PARITY ERROR ????
- > SYSTEM HALTED
- >
- > And they ain't kidding. Ctl-alt-del or reset or off-on req'd. And often
- > it will appear again, but not always.
- >
- > I've been using 240,5,5,11,5 due to having the SBPro at the default
- > 220,7,1. Otherwise, nothing unusual in the config/autoexec.
- >
- > Also, even worse, on the occasional boot, my system now loses its BIOS info
- > (eeek!), and I have to re-enter the HD numbers, floppy info, and other BIOS
- > settings.
- >
- > I just switched to 240,5,5,15,5, and the problem hasn't recurred, YET.
- > Haven't tried it too many times, but hopefully it'll clear the problem.
- > Any clues?
-
- Do you have a SCSI board in your system?
-
- I had the same problem for a while, but maybe for different reasons. In
- any case, in explaining what happened to me, maybe you'll get an idea.
-
- Parity errors happen when you read from memory that has never been written
- to. Parity bits are initialized on write, and checked at read. PC's
- consider parity errors totally catastrophic (tied to the NMI) and fail
- assuming you have a memory error.
-
- Now, the way these TYPICALLY happen is due to interrupt problems.
- Memory errors are rediculously rare these days. The way an interrupt
- problem can cause this, is if you have a card, say a SCSI host adapter,
- that generates an interrupt (spurious) due to a chip not being
- initialized, due to the driver not having been run.
-
- The interrupt tells your system to jump to the ISR table (low in
- memory) and read the routine to find out what to do to service it.
- Well, if no piece of software has init'd it yet, BAM... parity error
- and system halt. I solved my problem by making sure I ran
- ASPI4DOS.SYS, even though I might not have any SCSI devices atttached
- at that boot.
-
- The default interrupt for an Adaptec SCSI host adapter is 11 (a must if
- you want to boot from SCSI), but they can be set to 10 if you don't need
- to boot from the bus (in my case, I boot from IDE, and use SCSI for tape,
- and eventually 3x or 4x CD).
-
- > Last Q. I gather after a power down, if I don't initialize the GUS, it'll
- > go to the default setups? I've tried configs without initializing the GUS,
- > and I get SBPro conflicts. I gather it is due to the default DMA/IRQ?
-
- Yep. You have to make sure to ALWAYS run ultrinit after setting the env
- variables at boot. To quote Wilford Brimly: "It's the right thing to do".
-
- --
- Vic Serbe (vic@cd.com), Applications Engineer
- Central Data Corp. - Makers of the scsiTerminal Server
- 800/482-0315 or (+1) 217/359-8010 (FAX-6904)
-
- ------------------------------
-
- Date: Tue, 10 May 94 10:34:56 +1000
- From: s2102949@cse.unsw.edu.au (David Khoury)
- Subject: Re: IDEA FOR NEW DB
-
- >Ok, it's pretty obvious that if the GUS ever dies (and it looks as if it may
- >do), it is because of a lot of bad press over SB incompatability. It seems
- >that software emulation really won't work reliably because programmers seem to
- >enjoy programming the SB in different (non-standard?) ways, which the software
- >emulation can't handle (not without a patch or update of the software anyway).
- >It also seems apparent that Advanced Gravis could have maybe avoided some of
- >these problems by whacking on an OPL3, and a seperate DAC for SB emulation.
- >Why didn't they do this? Maybe, 1. They wanted to keep this cost down? 2.
- >They -really- thought sbos would work, or(and?) 3. It's not possible. My
- >point is, If it is possible to create a daughterboard for hardware SB
- >emulation, maybe it could save the gus, and maybe we could all avoid having to
- >buy a new soundcard when the gus FINALLY dies...
- >
- >My questions, 1. Is this possible?
- > 2. Does the 16bit DB have piggyback slot?
- > 3. Would it be cost competative?
- >and lastly, 4. Would Advanced Gravis be interested???
- >
- >If the answers to questions 1-4 are 'yes', then maybe the GUS can be saved. If
- >the answer to question 1 is 'no', then I must look like a real idiot :-)
- >
- >Just an idea....
- >
-
- I don't know why some people are convinced that the GUS is going to die. Where
- I am, the GUS is thriving like a bull on growth hormones. Most of my friends
- have a GUS and we're continuously convincing more people to get one. It's
- more popular here than any other single sound card. It's an utterly fantastic
- card. Sorry it's not the same where you are :( .
-
- About that DB..... people would only need it if they were using SBOS and I can
- tell you now that I have not used SBOS for close to 1 YEAR. All the games
- that I have played since then have all supported GUS in native mode or
- through megaem (which is far superior in sound quality than SBOS). NO games
- have been any trouble to get running.... the most trouble I have to go to is
- by setting up megaem before I play some games.
-
- Another thing.... before you get set in your mind that a SB Daughterboard is
- the only solution, keep in mind that Jayeson at Gravis is programming a much
- better version of MEGAEM that will run in protected mode. Who needs SB
- music through SBOS when you can get the full midi score through MEGAEM!!!!
-
- My personal opinion is that a SB daughterboard is not necessary and is actually
- a step in the wrong direction.
-
- David Khoury
-
- -----------------------------------------------------------------------------
- The opinions above are only of the author, | David Khoury
- and in no way are they related to the | Student
- opinions of little furry creatures that | UNSW University.
- look really cute but would probably bite | s2102949@cse.unsw.edu.au
- your hand if you tried to feed them.... | 8^)
- -----------------------------------------------------------------------------
-
- ------------------------------
-
- Date: Mon, 09 May 1994 20:02:55 MDT
- From: mymelanson@uccs.edu
- Subject: IDEA FOR NEW DB
-
-
- ----ON----
- --->> Date: Mon, 09 May 94 22:55:52 +1030
-
- ----THIS PERSON----
- --->> jordan - jn@adam.com.au - Adelaide, South Australia
-
- ----ASKED THIS QUESTION----
-
- --->> ... by whacking on an OPL3, and a seperate DAC for SB emulation.
- --->> Why didn't they do this? Maybe, 1. They wanted to keep this cost down?
-
- Is it possible, you ask? As far as my technical knowledge goes,
- yeah; it'd be pretty simple. It probably wouldn't have even upped the overall
- cost very much. But I think the problem here is that almost all new sound
- boards, at least those meant mostly for games, have all been just an original
- SB with a few new features like an OPL-3 instead of an OPL-2 and a DAC or 2
- more with expanded sampling resolution. When you think about it the only real
- reason any other sound boards have really prospered is because they basically
- were sound blasters under a new name and had the potential to do much
- more. I look at the packages of so many games and see something like: Sound
- boards supported: Adlib, SB, SBPro, SBPro 16, PAS+, PAS 16, etc., and they're
- all the same thing. Very few of the games ever use any of boards' individual
- expanded talents. Have you ever even heard of a piece of commercial software
- that uses the OPL-3 chip to it's fullest capacity with all 20 stereo voices?
- I believe Gravis's aim was to create a better standard for audio en-
- joyment and that's why they started from scratch. To solve the emulation con-
- undrum they (tried to) make the DAC's emulate FM such that the DAC's would
- still produce the same melody but with far better-sounding instruments. Tech-
- nically, I suppose that all of the instruments are better due to superior
- sound reproduction. In the end, of course, whether or not a particular in-
- strument actually does sound better all comes down to personal opinion.
- Hope this helps...
- -Mike
- (mymelanson@happy.uccs.edu)
-
- ------------------------------
-
- Date: Mon, 09 May 1994 17:55:12 -0400 (EDT)
- From: "Out of it..." <JKS4675@ritvax.isc.rit.edu>
- Subject: Megaem/ protected mode
-
- Any chance of seeing Megaem working with protected mode executables
- such as Mortal Combat (or Kombat, or Kommbaghtt), or OS/2, for that matter??
-
- As far as .AVIs go, theres a HEAP at FTP.CDROM.COM in the pub/os2/multimed/avi
- or something to that effect. There are a few 4+MB AVIs, 16 bit audio. Nice.
- They came with OS/2 2.1's CDROM release. That site also has some MODs, MIDI,
- FLIs, et al. The zipped files are pretty big- you get a 16-bit AVI and the same
- in 8-bit audio. They work magnificently with Mr. Manley's OS/2 GUS driver,
- which is profoundly better than the mystery-vaporware (see also 'Microsoft')
- OS/2 driver purported to be worked on by Forte, Gravis, ConHugeCo, Oswald
- Boelcke, Enrico Fermi, and the DiFranco Family.
-
- Joe Bob says check it out.
- +--------------------------------------------------------------+---------------+
- |"Sometimes I try to beat other people's achievements but on |JK Salzmann |
- | occasions I find it's better to beat my achievements. That |JKS4675@RIT.EDU|
- | can give me more satisfaction. I don't feel happy if I am +---------------+
- | comfortable. Something inside me pushes me when I get comfortable. |
- | It makes me go further and want to keep pushing" - Ayrton Senna, 1960-1994 |
- +------------------------------------------------------------------------------+
-
- ------------------------------
-
- Date: Mon, 9 May 1994 09:59:57 -0700
- From: dross@ultrix5.cs.csubak.edu (dean ross-smith)
- Subject: mega race
-
- Mega race works ok with the gus for Digital sound using megaem.
- sbos works not quite as well but you get the cheesy FM music too.
-
- I called Software Toolworks tech support and they said something about
- updating the game to include GUS support Real Soon Now.
-
- ------------------------------
-
- Date: Tue, 10 May 1994 12:28:55 +0000
- From: Chrysolite <chrys@ozspace.brisnet.org.au>
- Subject: Samplers for demos
-
- I saw somewhere here (either in this digest or in the UltraSound Source)
- a demogroup saying not to sample with a GUS; they use a SB16 or PAS16.
- I have a GUS with a 16-bit DB, and the quality from that is much better
- than anything from Media Vision or CL. Maybe soon we'll get a few demos
- released with sound quality better than 8-bit 22kHz (that's all Second
- Reality was, BTW).
-
- -=Chrysolite=-
-
- ------------------------------
-
- Date: 09 May 94 16:41:37 EDT
- From: "Eric Bell, Howling Dog Systems" <71333.2166@CompuServe.COM>
- Subject: server help - thanks
-
- Thanks to everyone who responded to my file server woes.
-
- I got UPL02.ZIP - trying for gusdly10.zip now. Its definitely partly a matter
- of case.
-
- Gotta get an Internet ID somewheres...
-
- Eric
-
-
- ------------------------------
-
- Date: Mon, 9 May 94 17:42:17 -0500
- From: jfulmer@databank.com (John Fulmer)
- Subject: Subject:
-
- >Hi:
- >
- >I bought the CD version of BUSYTOWN, a game for my son, and I am having
- >some problems.
- >
- >Using SBOS I was able to run the game with sounds, but it hangs on me
- >after a while. Especially, after leaving the firestation, it hangs
- >every time I tried. My system is a DX2-66 with Award bios and SIS
- >chipset. I use address 240, interrupt 7 and DMA channel 1.
- >
- >Any help/suggestion would be appreciated.
- >
- >Cheers.
- >
- >Nhut.
-
- You know, I've noticed that any time that a program hangs with SBOS on me,
- all I have to do us make sure that it is not loaded high (I forget the
- switch). This has worked for me on Biomenace, Links386 Pro, and a few others
- that would just hang. Couldn't hurt....
-
- John F.
- *--------------------------------------------------------------------*
- |John Fulmer(jfulmer@databank.com)| "I find it in-ter-es-ting, *
- |Micom Computer Systems | A noun's a person, place, *
- |Lawrence, Ks. | or thing..." *
- *--------------------------------------------------------------------*
-
- ------------------------------
-
- End of GUS Daily Digest V13 #10
- *******************************
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